✨ Charm System – Player Guide
✨ Charm System – Player Guide
Charms are special items that grant status bonuses, elemental resistances, and unique effects. They are crafted using Ingots obtained from Mining & Smelting. The system also allows you to dissolve old charms for Ingots or even re-enchant Rare Charms.
📍 NPC & Location
Charm Craftsman
Map:
main_officeCoordinates: (100, 301)
Role: Teaches, crafts, dissolves, and re-enchants Charms.
✅ Requirements
You must bring at least 1 Ingot (Aquastone, Flamestone, or Dragonstone) from the Smelter.
This unlocks Charm crafting with the Craftsman.
Ingots are obtained by Mining ores → Smelter NPC → Smelt into Ingots.
🪄 How to Start
✅ From now on, you can choose which Charm category to craft.
🔨 Charm Crafting Categories
When crafting, choose from these categories:
Offensive Charms
Examples: Power, Magic, Range, Critical
Ingots required: 3/3/3 (Aquastone/Flamestone/Dragonstone)
Defensive Charms
Examples: Neutral, Fire, Wind, Holy, Dark, etc.
Ingots required: 2/2/2
Health & Energy Charms
Examples: Health, Energy
Ingots required: 2/2/2
Flee, Dodge, Hit Charms
Examples: Flee, Dodge, Hit
Ingots required: 3/3/3
Rare Charms (special unlock)
Examples: Movement, Speed, Delay, Weight, Bonus, Counter, Royal
Ingots required: 5/5/5
Unlocked by crafting 100 normal Charms (every 100 normal crafts → 1 Rare allowed).
📉 Charm Dissolution (Breaking Charms)
Talk to Charm Craftsman → Dissolve a Charm.
You can dissolve a charm to get back Ingots, but only a fraction:
Offensive: 3 Ingots returned
Defensive: 2 Ingots
Health/Energy: 2 Ingots
Flee/Dodge/Hit: 3 Ingots
Rare: 5 Ingots
You get to choose which type of Ingot to reclaim.
⚠️ Warning: Dissolution is permanent — the charm disappears.
🔁 Rare Charm Re-Enchantment
Unlocks after you have at least 2 of the same Rare Charm.
Requirements:
2 of the same Rare Charm
2 Aquastone Ingots
2 Flamestone Ingots
2 Dragonstone Ingots
100,000,000 Zeny
Success rate: 50%
Limit: Can only re-enchant up to 3 times total per player.
If successful:
Your 2 Rare Charms merge into 1 different Rare Charm. If failed:
All Ingots + Zeny are consumed, but your Rare Charms remain.
💡 Tips & Notes
Inventory space: Crafting fails if overweight or inventory is full.
Charm Tiers:
Tier I (common) → 100% chance
Tier II (uncommon) → 33% chance
Tier III (rare) → 3% chance
Announcements: Rare/High-tier crafts are announced server-wide.
Progression:
100 normal crafts = 1 Rare craft chance.
Dissolving gives partial returns, useful for recycling mistakes.
Re-enchant wisely — rerolls are limited (3 max).
🎁 Rewards (summary)
Offensive Charms → Boost ATK, MATK, Range, Crit.
Defensive Charms → Elemental resistances (Fire, Wind, Holy, Dark, etc.).
Health & Energy Charms → Boost HP/SP.
Flee, Dodge, Hit Charms → Improve survivability and accuracy.
Rare Charms → Unique effects (movement speed, delay reduction, weight capacity, etc.).
📊 Charm System Flowchart (Mermaid v11 safe)
Unexpected error with integration mermaid: Integration is not installed on this space
✨ Charms (Crafted Bonuses)
Power Charm I / II / III [44301–44303] Attack Rate +1% / +2% / +3% Class: Charm Weight: 100 Jobs: All
Magic Charm I / II / III [44304–44306] Magic Attack Rate +1% / +2% / +3% Class: Charm Weight: 100 Jobs: All
Range Charm I / II / III [44307–44309] Ranged Damage +1% / +2% / +3% Class: Charm Weight: 100 Jobs: All
Critical Charm I / II / III [44310–44312] Critical Damage +1% / +2% / +3% Class: Charm Weight: 100 Jobs: All
Elemental Charms I–III [44351–44380] Reduces damage from Neutral, Water, Earth, Fire, Wind, Poison, Holy, Dark, Ghost, Undead by 1% / 2% / 3%. Class: Charm Weight: 100 Jobs: All
Health Charm I / II / III [44401–44403] Max HP +1% / +2% / +3% Class: Charm Weight: 100 Jobs: All
Energy Charm I / II / III [44404–44406] Max SP +1% / +2% / +3% Class: Charm Weight: 100 Jobs: All
Flee Charm I / II / III [44421–44423] Flee +3 / +5 / +7 Class: Charm Weight: 100
Dodge Charm I / II / III [44424–44426] Perfect Dodge +1 / +2 / +3 Class: Charm Weight: 100
Hit Charm I / II / III [44427–44429] Hit +3 / +5 / +7 Class: Charm Weight: 100
Movement Charm [44451] Increase movement speed. Class: Charm Weight: 100
Speed Charm [44452] Increases Attack Speed. Class: Charm Weight: 100
Delay Charm [44453] Reduce aftercast delay by 10%. Class: Charm Weight: 100
Weight Charm [44454] Weight limit +2500. Class: Charm Weight: 100
Bonus Charm [44455] Item drop rate +15%. Class: Charm Weight: 100
Counter Charm [44456] Critical +10. Class: Charm Weight: 100
Royal Charm [44457] Damage to Boss monsters +10%. Damage received from Boss monsters -5%. Class: Charm Weight: 100
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